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#1 11/3/2010 2:57 am

VinnieofSiftheads
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From: Thunder Bay,Canada,Earth :,
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Posts: 892
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The Airport (conceptual)

I decided to make my own concept map for TW3, so I decided to make a semi destroyed airport.
http://i975.photobucket.com/albums/ae238/Vinnieofsiftheads/Random%20stuff/TW3airport.png
As you can see the left side is gonna have a hell of a time to get up the tower, but they have the assistance of the blown section of the tower. The right side has a disadvantage of a possible auto on the second player. Please comment and what not. tongue


http://i975.photobucket.com/albums/ae238/Vinnieofsiftheads/Vinnieofsiftheadssigv3copy.jpg http://fc03.deviantart.net/fs70/f/2010/340/2/0/fluidanims_support_banner_2_by_vinnieofsiftheads21-d34bohb.jpg
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#2 11/3/2010 3:14 am

RhineStone Cowboy
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Re: The Airport (conceptual)

The right side has a massive advantage, try to even it out a bit.


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#3 11/3/2010 12:00 pm

CViper
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From: Salford, Greater Manchester
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Posts: 8039

Re: The Airport (conceptual)

RhineStone Cowboy wrote:

The right side has a massive advantage, try to even it out a bit.

An understatement don't you think?


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#4 11/3/2010 12:47 pm

VinnieofSiftheads
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From: Thunder Bay,Canada,Earth :,
Registered: 10/28/2010
Posts: 892
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Re: The Airport (conceptual)

ok, ok. Ill figure something out. First concept map ive had so... yeah.

Last edited by VinnieofSiftheads (11/3/2010 12:48 pm)


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#5 11/3/2010 1:22 pm

God.Of.Green
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Re: The Airport (conceptual)

VinnieofSiftheads wrote:

ok, ok. Ill figure something out. First concept map ive had so... yeah.

I like the Idea of an Air Port! very cool. Just make the map a lot bigger and give left side an easier way to get up. Maybe a few clouds to stand on? ;D


http://gyazo.com/19f7908ead03a2054c1f4acad04010b4.png?1338784313http://gyazo.com/3352f4e60488a90d343f9513146ac296.png

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#6 11/3/2010 2:13 pm

Trollrogue
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Registered: 7/14/2010
Posts: 214

Re: The Airport (conceptual)

Good idea, but this belongs in the Suggest-A-Map sticky in Suggestions.

I made a mistake on one of my first maps... City something, making a tunnel. Get rid of the tunnel on the right, everybody hated it, said people can easily place a wall at the edge to hide.

I don't like the whatever it is on the left to get up ((Guessing it's Rubble.)) either. Somebody can easily do something to make himself unreachable by a nade.


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#7 11/3/2010 4:46 pm

VinnieofSiftheads
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From: Thunder Bay,Canada,Earth :,
Registered: 10/28/2010
Posts: 892
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Re: The Airport (conceptual)

Yeah you guys are right. I just wanted to add somethings different to the scheme of TWO with these obstacles. But yes Green I will try and make this map ALOT bigger.


http://i975.photobucket.com/albums/ae238/Vinnieofsiftheads/Vinnieofsiftheadssigv3copy.jpg http://fc03.deviantart.net/fs70/f/2010/340/2/0/fluidanims_support_banner_2_by_vinnieofsiftheads21-d34bohb.jpg
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#8 11/3/2010 6:27 pm

Twinfan
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From: Gotham
Registered: 11/17/2008
Posts: 6241

Re: The Airport (conceptual)

Vinnie, normally i am very critical of suggested maps, but i have to be honest, even though this original drawing has some kinks in it strategy-wise, the concept of an airport is rather original and i personally love it, with some work this could develop into a fantastic map.


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#9 11/3/2010 10:31 pm

VinnieofSiftheads
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From: Thunder Bay,Canada,Earth :,
Registered: 10/28/2010
Posts: 892
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Re: The Airport (conceptual)

I've got something a bit different so that the odds are evened out more or less. Ill try and post it to you guys tomorrow. neutral


http://i975.photobucket.com/albums/ae238/Vinnieofsiftheads/Vinnieofsiftheadssigv3copy.jpg http://fc03.deviantart.net/fs70/f/2010/340/2/0/fluidanims_support_banner_2_by_vinnieofsiftheads21-d34bohb.jpg
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#10 11/4/2010 12:46 am

Negative000
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From: Kentucky
Registered: 12/11/2008
Posts: 595
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Re: The Airport (conceptual)

I agree with Twin here.

Conceptually, a great map. The right side has an advantage, but I believe that could be fixed by adding an escape route for the left side to get out of from behind the tower. If you made the left side a bit longer, increasing both the stage's overall width and the side's width, as well as adding a few steps in between to get on top of the tower (maybe not directly, but allow for a platform to be utilized here), it would even it out a ton.

For the right side of the map, keep it the same. Everything from the middle tower over is excellent. No need to get rid of the tunnel, in my opinion.

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#11 11/4/2010 1:42 am

VinnieofSiftheads
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From: Thunder Bay,Canada,Earth :,
Registered: 10/28/2010
Posts: 892
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Re: The Airport (conceptual)

Well now I was thinking for a sort of Castle look for the right side. There are steps however for the left side, and a simple use of granades can make a small firing port. I also decided to modify the central tower to a more castle style also. But as I said I'll get it to you guys tomorrow. hmm


http://i975.photobucket.com/albums/ae238/Vinnieofsiftheads/Vinnieofsiftheadssigv3copy.jpg http://fc03.deviantart.net/fs70/f/2010/340/2/0/fluidanims_support_banner_2_by_vinnieofsiftheads21-d34bohb.jpg
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#12 11/4/2010 11:14 am

CViper
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From: Salford, Greater Manchester
Registered: 8/8/2009
Posts: 8039

Re: The Airport (conceptual)

The tunnel makes it so easy to trap or camp. Just make it so you can get in and out of the tunnel from both sides.


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#13 11/4/2010 3:28 pm

Slicknife
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Registered: 7/10/2010
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Re: The Airport (conceptual)

Agree with Viper, if you are going to be using a tunnel, make a hole between player 6 and 2 so there are 2 ways of getting out. 

The right side has a disadvantage of a possible auto on the second player.

I don't get what you said here because the second player would have already moved by the time the left side got on top of the tower to get a clear shot.

Nice map though, and sick looking plane too.

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#14 11/4/2010 7:32 pm

exe.Cute
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From: South Carolina
Registered: 8/12/2008
Posts: 4634

Re: The Airport (conceptual)

We're not really certain how defensive of a game TW3 is going to be, so some of these concerns might not be valid.  I think this idea has a lot of potential both thematically (airport? pretty cool) and as a map design with the towers.


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#15 11/4/2010 7:44 pm

VinnieofSiftheads
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From: Thunder Bay,Canada,Earth :,
Registered: 10/28/2010
Posts: 892
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Re: The Airport (conceptual)

http://www.truploader.com/uploads/831500twomap.bmp
Okay, this should be better. As you can see there is an easier way to get up the control tower. The 2 ways to get away from the tower is to build up to the very top, or drop a granade inside the little pit to blast your way out. For the right side there are some castle attributes (port holes, enclosed, roof) and in the centre there is a central tower that is accesible to all players simply by climbing. Also enjoi my pitiful art on the F-22.

Last edited by VinnieofSiftheads (11/4/2010 7:46 pm)


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#16 11/4/2010 8:03 pm

Jordan.x
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Registered: 10/2/2010
Posts: 1590

Re: The Airport (conceptual)

VinnieofSiftheads wrote:

http://www.truploader.com/uploads/831500twomap.bmp
Okay, this should be better. As you can see there is an easier way to get up the control tower. The 2 ways to get away from the tower is to build up to the very top, or drop a granade inside the little pit to blast your way out. For the right side there are some castle attributes (port holes, enclosed, roof) and in the centre there is a central tower that is accesible to all players simply by climbing. Also enjoi my pitiful art on the F-22.

Looks good to me. for a two map, but we don't even know what tw3 is gonna look like or anything or how tall the people are or stuff so it's sort of hard to tell but if it were for two it would be awesome.

Last edited by Jordan.x (11/4/2010 8:05 pm)


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#17 11/4/2010 8:08 pm

RhineStone Cowboy
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Posts: 5609

Re: The Airport (conceptual)

V2 is good, I like it.


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#18 11/4/2010 9:17 pm

Trollrogue
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Registered: 7/14/2010
Posts: 214

Re: The Airport (conceptual)

Version two looks awesome, but unlike any map in TW or TWO. The thing is, this map disallows the player to go back into their side if they chose to leave their base. I am not saying it's bad, but it is not like any of the others.

If somebody were to take a ground approach to the middle tower from the right side, they'd have to go to the left of the tower. That erks me a bit. I think the right should have a step up there on their side, too just to be slightly fairer.

Overall, great stage, but I think it would turn into heavy defensive camping.


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#19 11/4/2010 9:58 pm

CViper
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From: Salford, Greater Manchester
Registered: 8/8/2009
Posts: 8039

Re: The Airport (conceptual)

Just looks like Castle in TWO to me. Every match there will become a race to the central tower. This isn't necessarily a bad thing but it might get repetitive after a year or so, especially when people start to copy other people's strategies.


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#20 11/4/2010 9:59 pm

exe.Cute
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From: South Carolina
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Posts: 4634

Re: The Airport (conceptual)

My only concern is that it's like the same thing as Castle except the ground is different, which doesn't matter.


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#21 11/4/2010 10:38 pm

Slicknife
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Registered: 7/10/2010
Posts: 6605

Re: The Airport (conceptual)

The only airport related object  in V2 is the plane.  I know the buildings are parts of the airport, but nothing really stands out. I think the first one is better.  Just needs some changes.

Last edited by Slicknife (11/4/2010 10:39 pm)

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#22 11/4/2010 11:19 pm

VinnieofSiftheads
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From: Thunder Bay,Canada,Earth :,
Registered: 10/28/2010
Posts: 892
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Re: The Airport (conceptual)

Trollrogue wrote:

Version two looks awesome, but unlike any map in TW or TWO. The thing is, this map disallows the player to go back into their side if they chose to leave their base. I am not saying it's bad, but it is not like any of the others.

If somebody were to take a ground approach to the middle tower from the right side, they'd have to go to the left of the tower. That erks me a bit. I think the right should have a step up there on their side, too just to be slightly fairer.

Overall, great stage, but I think it would turn into heavy defensive camping.

Well you can actually get back to the side you started at on the left side. I mentioned the little hole in the fallen portion of the tower that you could throw a nade in. Blow that section out and you can get back in, then do some defensive destruction and blow some bits off of the slope to keep people from jumping back up. But anyways I decided to add some modifications to the map.

http://i975.photobucket.com/albums/ae238/Vinnieofsiftheads/Random%20stuff/TWOmapairportv3proposed.jpg


http://i975.photobucket.com/albums/ae238/Vinnieofsiftheads/Vinnieofsiftheadssigv3copy.jpg http://fc03.deviantart.net/fs70/f/2010/340/2/0/fluidanims_support_banner_2_by_vinnieofsiftheads21-d34bohb.jpg
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#23 11/5/2010 4:40 am

RhineStone Cowboy
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Registered: 7/28/2008
Posts: 5609

Re: The Airport (conceptual)

Ya, maybe a few more things to add to the theme could help, for example the moving stairs. I mean, not moving in the game.. but like a tower thing that is stairs on one side to get off the plane.


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#24 11/5/2010 6:37 am

Negative000
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From: Kentucky
Registered: 12/11/2008
Posts: 595
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Re: The Airport (conceptual)

Slicknife wrote:

The only airport related object  in V2 is the plane.  I know the buildings are parts of the airport, but nothing really stands out. I think the first one is better.  Just needs some changes.

Background artwork is what would make it more "Airport-ish". If you're really concerned about a name over the design...

It bears a striking resemblance to Castle, but so do about 100 other proposed maps. Though it's similar in basic structure (left base, middle tower, right base), looking at the design it has a good bit of variation. I'm sure Afro could squeeze in a Castle II map in TW3, in addition to something alike Airport, they might be similar, but each stage presents a unique challenge and a different strategic element to it.

Castle is an excellent stage. It's well balanced so that you don't always have to race to the middle tower. How many people do you know play defensively on Castle? Quite a lot. How many people camp near the tower? Many have, and do. Having a stage or two that resemble the current Castle stage would be fantastic. The strategies wouldn't get boring after a while because we're always thinking of new ones. I've seen the predominant Castle strategy change at least 8 times in 2 years. I've changed mine 3 times, in fact.

I think that V2 would be extremely fun.

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#25 11/5/2010 7:45 am

God.Of.Green
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From: PA
Registered: 8/2/2010
Posts: 3974
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Re: The Airport (conceptual)

Legit cool beanz! i love it, but it needs more . . . stuff to chill on on the left side. love it though!


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