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#1 2/11/2011 4:08 am

Kai
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From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
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[WEAPON] Sniper Rifle

Basic Idea: Should the Rifle have full range? Simple enough, discuss




Pros:

Would be so cool... admit it
Would be able to eliminate campers that are in sight
Makes it more of what a sniper should be



Cons:

Could promote camping, although there would be limited ammo
Might become too powerful, yet again there's limited ammo



Things to discuss:

How much ammo should there be exactly?
Would it be too powerful?
Should it be able to shoot farther through walls or have the same elliptical shape it had in Tw?
How much damage should it do?


--------------------------------------------------------------------------------------------------------------------------

Updated discussion:

-Should be two separate weapons with stronger sniper having limited ammo
-Half ammo as rockets
-60 damage for head, 30 to body [55 to head, and 25 to body
-Aiming laser should be twice as long as weaker sniper's laser
-Exe's not excited about this idea sad boo

About time I updated this



as of 2012

-Gets weaker the closer you are to the opponent you're sniping
-Max damage should be 55, nothing more
-Full map range
-Merged with rifle
-ammo will be half amount of people on one team [ex: for 6v6 there will be 3 shots. 5v5= 2 shots. for 2v2, 1 shot. for 1v1, no shots]
-doesn't shoot through wall but makes a bigger hole than regular rifle
-Before every headshot, time slows down to make things dramatic
-Screen follows the bullet as  it goes across the screen just like a rocket, but much faster


Customization types:

Normal

http://picturehosting.com/images/Kai/standardsniperf.png

In Gold:

http://picturehosting.com/images/Kai/standardsniperfg.png

In Red:

http://picturehosting.com/images/Kai/standardsniperfr.png

With extra design [tattoo]

http://picturehosting.com/images/Kai/standardsniperfrwtb.png

Design alt color

http://picturehosting.com/images/Kai/standardsniperfrwtblue.png

Invisible sniper

http://picturehosting.com/images/Kai/standardsniperfrwtblueinvis.png

With glow

http://i1194.photobucket.com/albums/aa374/Scourge1244/yomomma.gif

Last edited by Kai (2/27/2012 7:00 pm)


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#2 2/11/2011 4:23 am

Shrub
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From: Minneapolis, Minnesota
Registered: 5/14/2009
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Re: [WEAPON] Sniper Rifle

No. The only way it would work is if a separate rifle was added that had limited ammo, in addition to the one we have now.


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#3 2/11/2011 4:25 am

Rodimus Mike
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From: Chicago
Registered: 12/20/2010
Posts: 3475

Re: [WEAPON] Sniper Rifle

Shrub wrote:

No. The only way it would work is if a separate rifle was added that had limited ammo, in addition to the one we have now.

Agreed. Otherwise people would just shoot blindly over and over from as far away as they could.


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#4 2/11/2011 6:02 am

Kai
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From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
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Re: [WEAPON] Sniper Rifle

Agreed! I am SO totally with the limited ammo for sniper big_smile big_smile big_smile It would make sniping so much more exciting and less abusive.


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#5 2/11/2011 9:06 am

Shrub
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From: Minneapolis, Minnesota
Registered: 5/14/2009
Posts: 9155

Re: [WEAPON] Sniper Rifle

I actually want this in the game. It would be awesome to pick someone off from halfway across the map. I'm thinking maybe it could half the same ammo as rockets, do 60 damage for a headshot, 30 to the body, and have a laser twice as long as the regular rifle. exe, please change the title to a weapon idea. kai I'm sure you don't mind as you seem to be in favor of my suggestion.


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#6 2/11/2011 9:20 am

Kai
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Posts: 3812
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Re: [WEAPON] Sniper Rifle

Shrub wrote:

I actually want this in the game. It would be awesome to pick someone off from halfway across the map. I'm thinking maybe it could half the same ammo as rockets, do 60 damage for a headshot, 30 to the body, and have a laser twice as long as the regular rifle. exe, please change the title to a weapon idea. kai I'm sure you don't mind as you seem to be in favor of my suggestion.

I don't mind at all bud smile

Yeah I think it should all be in one weapon, but the sniper uses like, two kinds of bullets. One that's limited range but unlimited ammo, and one that's stronger and has a great amount of range but also has limited bullets. I'd say... maybe 4 shots is enough, and.... I think 55 damage will be enough, considering the fact that nades do 45 damage max, It would equal out, unlike a normal 50 damage headshot and a 45 damage nade leaving you with 5 health

Edit:::. Well look at this, it already has been suggested smile it's pretty cool searchin thru the boards

http://twboards.com/viewtopic.php?id=28

Last edited by Kai (2/11/2011 4:40 pm)


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#7 2/11/2011 5:31 pm

exe.Cute
Member
From: South Carolina
Registered: 8/12/2008
Posts: 4634

Re: [WEAPON] Sniper Rifle

The regular rifle's not being able to shoot the whole stage distance is definitely a good thing.  A sniper rifle, on the other hand, could be good, but to be honest I'm not really all that excited about it.  But I wouldn't be opposed to it.


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#8 2/11/2011 6:18 pm

CViper
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From: Salford, Greater Manchester
Registered: 8/8/2009
Posts: 8039

Re: [WEAPON] Sniper Rifle

I can see some COD style montages coming out if this was implemented. A "cross map no scope headshot" would be funny though.


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#9 2/11/2011 7:50 pm

Shrub
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From: Minneapolis, Minnesota
Registered: 5/14/2009
Posts: 9155

Re: [WEAPON] Sniper Rifle

CViper wrote:

I can see some COD style montages coming out if this was implemented. A "cross map no scope headshot" would be funny though.

Isn't every shot in TWO technically a no scope?


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#10 2/11/2011 7:51 pm

Twinfan
Member
From: Gotham
Registered: 11/17/2008
Posts: 6241

Re: [WEAPON] Sniper Rifle

For a body shot, i don't think anything taking 50+ hp would be good.


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#11 2/11/2011 7:53 pm

Shrub
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From: Minneapolis, Minnesota
Registered: 5/14/2009
Posts: 9155

Re: [WEAPON] Sniper Rifle

Twinfan wrote:

For a body shot, i don't think anything taking 50+ hp would be good.

Ya I agree. I think the damage I suggested would be more balanced.


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#12 2/11/2011 7:55 pm

Twinfan
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From: Gotham
Registered: 11/17/2008
Posts: 6241

Re: [WEAPON] Sniper Rifle

Yeah 30 to the body is good, but if the rifle stays in the game as well, it would become useless, because if the sniper is dealing out for damage on shots to the head, then on everything close people would use the sniper instead of the rifle.

And also, snipers are much bigger than assault rifles, does this mean they'd be able to shoot through walls easier?


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#13 2/11/2011 8:00 pm

Shrub
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From: Minneapolis, Minnesota
Registered: 5/14/2009
Posts: 9155

Re: [WEAPON] Sniper Rifle

Twinfan wrote:

Yeah 30 to the body is good, but if the rifle stays in the game as well, it would become useless, because if the sniper is dealing out for damage on shots to the head, then on everything close people would use the sniper instead of the rifle.

And also, snipers are much bigger than assault rifles, does this mean they'd be able to shoot through walls easier?

I'm assuming you read the suggestion that they would have limited ammo on par with the rocket. Someone smart probably wouldn't waste one of these early in the game just for 10 extra damage, and if they did, they would be risking a disadvantage later in the game. Just think of it as a rocket that doesn't send them flying, has no splash damage, and requires a headshot to do critical damage. So basically it just takes more skill. An advantage it would have in addition to unlimited range, could be something like a really long laser pointer, and yes it would be cool if it had great penetration power. Maybe enough to put a hole in a wall.


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#14 2/11/2011 8:05 pm

Twinfan
Member
From: Gotham
Registered: 11/17/2008
Posts: 6241

Re: [WEAPON] Sniper Rifle

I didn't read that it was limited, my bad, but in that case, it really can't be too many bullets.


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#15 2/11/2011 8:07 pm

CViper
Member
From: Salford, Greater Manchester
Registered: 8/8/2009
Posts: 8039

Re: [WEAPON] Sniper Rifle

Have one rifle as a sniper rifle but make the damage drop off at range. That and it'd be hard to aim across the map would mean one unlimited ammo rifle.


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#16 2/11/2011 8:08 pm

Shrub
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From: Minneapolis, Minnesota
Registered: 5/14/2009
Posts: 9155

Re: [WEAPON] Sniper Rifle

Well, as I mentioned in my lost post, the idea is that it would be on par with the rocket.


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#17 2/11/2011 8:14 pm

Kai
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From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
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Re: [WEAPON] Sniper Rifle

Twinfan wrote:

And also, snipers are much bigger than assault rifles, does this mean they'd be able to shoot through walls easier?

I've been thinkin about this, and like I said at the top it should definitely be considered but then again... Would it make it too powerful? If it penetrates walls so easily, that means there would basically be nowhere to hide if you used walls for defense.... Then again it's an easy way to eliminate people who chucks grenades from places that's impossible to hit with an impact


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#18 2/11/2011 8:41 pm

User972302
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From: I am 18 yrs. old
Registered: 1/14/2011
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Re: [WEAPON] Sniper Rifle

Sniper rifle = good idea. I think if a sniper was introduced the best way to do it would be to NOT include any type of scope or advantage for viewing. That way, in order to pick someone off from across the stage, you have to be very skilled at aiming based off of just viewing the stage.

However, although I'm against angles for grenades, angles for all guns including rockets should stay.


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#19 2/11/2011 8:42 pm

Kai
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From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
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Re: [WEAPON] Sniper Rifle

User972302 wrote:

Sniper rifle = good idea. I think if a sniper was introduced the best way to do it would be to NOT include any type of scope or advantage for viewing. That way, in order to pick someone off from across the stage, you have to be very skilled at aiming based off of just viewing the stage.

However, although I'm against angles for grenades, angles for all guns including rockets should stay.

Wait how do angles for guns even matter? jw


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#20 2/11/2011 8:45 pm

Shrub
Moderator
From: Minneapolis, Minnesota
Registered: 5/14/2009
Posts: 9155

Re: [WEAPON] Sniper Rifle

Kai wrote:

User972302 wrote:

Sniper rifle = good idea. I think if a sniper was introduced the best way to do it would be to NOT include any type of scope or advantage for viewing. That way, in order to pick someone off from across the stage, you have to be very skilled at aiming based off of just viewing the stage.

However, although I'm against angles for grenades, angles for all guns including rockets should stay.

Wait how do angles for guns even matter? jw

That was my first reaction as well, but there are some times when they are useful. Like, if you're trying to shoot a hole in a wall to have a chance at a headshot on somebody standing behind it, you'll want to hit the same spot over and over, so you make a hole in a straight line, and it's pointed at their head. Therefore, you'd use the same angle every time. I don't agree on rockets having angles though. All that does is increase the chance of first turn rockets, which were extremely annoying.


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#21 2/11/2011 8:48 pm

exe.Cute
Member
From: South Carolina
Registered: 8/12/2008
Posts: 4634

Re: [WEAPON] Sniper Rifle

Making the guns tear a wider hole in the wall would be plenty.


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#22 2/11/2011 8:50 pm

User972302
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From: I am 18 yrs. old
Registered: 1/14/2011
Posts: 5590
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Re: [WEAPON] Sniper Rifle

Shrub wrote:

Kai wrote:

User972302 wrote:

Sniper rifle = good idea. I think if a sniper was introduced the best way to do it would be to NOT include any type of scope or advantage for viewing. That way, in order to pick someone off from across the stage, you have to be very skilled at aiming based off of just viewing the stage.

However, although I'm against angles for grenades, angles for all guns including rockets should stay.

Wait how do angles for guns even matter? jw

That was my first reaction as well, but there are some times when they are useful. Like, if you're trying to shoot a hole in a wall to have a chance at a headshot on somebody standing behind it, you'll want to hit the same spot over and over, so you make a hole in a straight line, and it's pointed at their head. Therefore, you'd use the same angle every time. I don't agree on rockets having angles though. All that does is increase the chance of first turn rockets, which were extremely annoying.

Angles for guns have the following uses:
What Shrub said--shooting the same spot repeatedly.
Aiming with the rocket is more difficult than with the rifle, so it helps to aim with the rifle for the angle, and use that angle for your rocket shot.

These reasons are enough to convince me to keep angles for all guns, especially if there is a sniper rifle introduced. Compatible angles between weapons like guns is really useful and otherwise it might just be too difficult


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TWO War Record: 163.5 - 42.5 (est. 50 matches missing) TW3 War Record: 114 - 45
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#23 2/11/2011 8:53 pm

Kai
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From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
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Re: [WEAPON] Sniper Rifle

User972302 wrote:

Shrub wrote:

Kai wrote:


Wait how do angles for guns even matter? jw

That was my first reaction as well, but there are some times when they are useful. Like, if you're trying to shoot a hole in a wall to have a chance at a headshot on somebody standing behind it, you'll want to hit the same spot over and over, so you make a hole in a straight line, and it's pointed at their head. Therefore, you'd use the same angle every time. I don't agree on rockets having angles though. All that does is increase the chance of first turn rockets, which were extremely annoying.

Angles for guns have the following uses:
What Shrub said--shooting the same spot repeatedly.
Aiming with the rocket is more difficult than with the rifle, so it helps to aim with the rifle for the angle, and use that angle for your rocket shot.

These reasons are enough to convince me to keep angles for all guns, especially if there is a sniper rifle introduced. Compatible angles between weapons like guns is really useful and otherwise it might just be too difficult

I guess so, I guess so

Although I really do think aiming with rockets should be harder, it's still way too powerful... 80 damage sad


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#24 2/11/2011 8:57 pm

User972302
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From: I am 18 yrs. old
Registered: 1/14/2011
Posts: 5590
Website

Re: [WEAPON] Sniper Rifle

I think 80 is good for a rocket. A full on rocket should obviously be more than 1.6x the damage of a rifle; nonetheless, for this game it works well. If a rocket were less than 80 I think it would be too little. Considering someone with 20 damage almost always dies from a nearby nade, it makes a lot of sense for a dude to die after a rocket and a nade blast. That's a lot of boom for one little stick figure tongue


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Total War Record: 277.5 - 87.5 Notable Opponents

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#25 2/11/2011 9:01 pm

Kai
Member
From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
Website

Re: [WEAPON] Sniper Rifle

User972302 wrote:

I think 80 is good for a rocket.

Which is why I'm not suggesting to change it yikes


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