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#1 1/31/2013 10:19 pm

Afro-Ninja
Admin
From: Philadelphia
Registered: 6/13/2008
Posts: 2515
Website

Territory War 3 release v 1.02

notes:
- Final art for Castle II added
- Added previous aim marker for grenade shots
- Reduced sniper ammo by 1
- Opponent's stats will show upon invite
- Removed RPG random fizzle direction
- Added extra crate to City
- XP for 3x and 4x+ kill reduced to 40
- Added extra platform to Island II
- Resynced server spawn positions
- Smaller mouseover area for in-game profile boxes
- Slight increase to platinum times for Sniper training
- Invalid game licenses will offer link to XGen
- Crystal Weapon set added to Shop

fixes:
- Wins/Losses will display properly upon rematch
- Gold grenade no longer invisible
- Removed 'backjumping' exploit
- Explosion calculations rounded for consistency
- Multiple logins now detected with username variations

attempted fixes: (need confirmation)
- No jump glitch
- Acid launcher glitch
- City rope issues
- Getting blasted into terrain


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http://afro-ninja.com

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#2 1/31/2013 10:21 pm

Sm0g
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Registered: 10/4/2012
Posts: 633
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Re: Territory War 3 release v 1.02

castle so beautiful


http://www.hristu.net/ - For instant awesomeness
http://i41.tinypic.com/wwmesm.png

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#3 1/31/2013 10:24 pm

MrPickle962
Member
From: NJ
Registered: 11/23/2012
Posts: 860

Re: Territory War 3 release v 1.02

Ikr smog. It is so epic :DDD

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#4 1/31/2013 10:31 pm

Sm0g
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Registered: 10/4/2012
Posts: 633
Website

Re: Territory War 3 release v 1.02

Crystal Weapon set added to Shop
Whaty?
Isn't it already in the xcash shop?
Oh nevermind I was confusing diamond Lol

Last edited by Sm0g (1/31/2013 10:35 pm)


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#5 1/31/2013 10:38 pm

Kai
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From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
Website

Re: Territory War 3 release v 1.02

Afro-Ninja wrote:

Smaller mouseover area for in-game profile boxes

Holy fuck

-celebrates-


http://img850.imageshack.us/img850/7896/deadpoolsigfinalbigffch.gif
([tse] mp04:5 - mp21) [tsp] mp04:2 - ma9 morf yadkeew yreve toR no m'I ,klat s'teL !!!!!YYEEHHH
tsilyalp yM

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#6 1/31/2013 10:40 pm

Afro-Ninja
Admin
From: Philadelphia
Registered: 6/13/2008
Posts: 2515
Website

Re: Territory War 3 release v 1.02

I arbitrarily cut it down, lemme know if it still seems too big


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http://afro-ninja.com

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#7 1/31/2013 10:55 pm

Kai
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From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
Website

Re: Territory War 3 release v 1.02

Just a tad but I have to say Afro, the game's a ton better, great job


http://img850.imageshack.us/img850/7896/deadpoolsigfinalbigffch.gif
([tse] mp04:5 - mp21) [tsp] mp04:2 - ma9 morf yadkeew yreve toR no m'I ,klat s'teL !!!!!YYEEHHH
tsilyalp yM

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#8 1/31/2013 11:04 pm

MrPickle962
Member
From: NJ
Registered: 11/23/2012
Posts: 860

Re: Territory War 3 release v 1.02

Afro-Ninja wrote:

I arbitrarily cut it down, lemme know if it still seems too big

It's perfect.

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#9 1/31/2013 11:08 pm

Kai
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From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
Website

Re: Territory War 3 release v 1.02

MrPickle962 wrote:

Afro-Ninja wrote:

I arbitrarily cut it down, lemme know if it still seems too big

It's perfect.

From bottom up it's perfect because it only pops up when you put your cursor over the name, but from the timer it pops up halfway towards the name


http://img850.imageshack.us/img850/7896/deadpoolsigfinalbigffch.gif
([tse] mp04:5 - mp21) [tsp] mp04:2 - ma9 morf yadkeew yreve toR no m'I ,klat s'teL !!!!!YYEEHHH
tsilyalp yM

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#10 1/31/2013 11:16 pm

MrPickle962
Member
From: NJ
Registered: 11/23/2012
Posts: 860

Re: Territory War 3 release v 1.02

Kai wrote:

MrPickle962 wrote:

Afro-Ninja wrote:

I arbitrarily cut it down, lemme know if it still seems too big

It's perfect.

From bottom up it's perfect because it only pops up when you put your cursor over the name, but from the timer it pops up halfway towards the name

Oh.

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#11 1/31/2013 11:25 pm

rygy3
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From: San Diego, California
Registered: 1/2/2013
Posts: 95
Website

Re: Territory War 3 release v 1.02

Do I have to clear all my browser history to log in?  It says clear cache.

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#12 1/31/2013 11:27 pm

rygy3
Member
From: San Diego, California
Registered: 1/2/2013
Posts: 95
Website

Re: Territory War 3 release v 1.02

Never mind. I was being a derp.  Got it figured out.

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#13 1/31/2013 11:37 pm

wideawake60
Member
Registered: 10/29/2012
Posts: 79

Re: Territory War 3 release v 1.02

Afro-Ninja wrote:

notes:
- Multiple logins now detected with username variations

what does this mean and how does it work

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#14 1/31/2013 11:46 pm

Twinfan
Member
From: Gotham
Registered: 11/17/2008
Posts: 6241

Re: Territory War 3 release v 1.02

Great job Afro, all in all, seems like a thorough and well-executed update.


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I am no longer an active member of Twboards, but if you need--or want--to talk to me, I have left the option of sending an email available. If you abuse it or spam me or something, I will A) Promptly remove the email option, and B) Hunt you to the ends of the Earth. Choose wisely and I wish you all the best of luck...

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#15 2/1/2013 12:08 am

StickmanofTW3
Member
Registered: 12/4/2012
Posts: 26

Re: Territory War 3 release v 1.02

Cool, I was waiting for Castle 2. Good job, Shawn.

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#16 2/1/2013 12:12 am

Afro-Ninja
Admin
From: Philadelphia
Registered: 6/13/2008
Posts: 2515
Website

Re: Territory War 3 release v 1.02

wideawake60 wrote:

Afro-Ninja wrote:

notes:
- Multiple logins now detected with username variations

what does this mean and how does it work

it means if you try to log in multiple times it will kick you out.
it did this in the previous version but I forgot to account for differences in capitalization, so you could still log in as "Username" and "USERNAME" and it wouldn't kick you. I don't know if anyone took advantage of this though so I didn't mention anything prior.


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#17 2/1/2013 12:13 am

Slicknife
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Registered: 7/10/2010
Posts: 6603

Re: Territory War 3 release v 1.02

Oh, I was hoping it fixed the I and l exploit...

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#18 2/1/2013 12:27 am

Revenge
Member
Registered: 3/29/2012
Posts: 543

Re: Territory War 3 release v 1.02

Just checked offline and I was still able to do the same auto from right side island and the little platform you added didn't affect anything. Don't know if this true for online mode though.

Last edited by Revenge (2/1/2013 12:27 am)


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#19 2/1/2013 12:28 am

Afro-Ninja
Admin
From: Philadelphia
Registered: 6/13/2008
Posts: 2515
Website

Re: Territory War 3 release v 1.02

seriously? there's such a small gap there I thought for sure it would fix that. mortar right?


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#20 2/1/2013 12:45 am

Revenge
Member
Registered: 3/29/2012
Posts: 543

Re: Territory War 3 release v 1.02

Afro-Ninja wrote:

seriously? there's such a small gap there I thought for sure it would fix that. mortar right?

No it's with a nade. Just verified it online It is still doable well at least the nade that I use for it. Goes like it normally did for me.
Another thing now it seems easier to destroy the opponents way of getting back up on castle http://prntscr.com/r4n9l just that is enough to prevent them from getting up ...

Last edited by Revenge (2/1/2013 1:04 am)


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#21 2/1/2013 1:26 am

mariomessi
Member
Registered: 9/1/2012
Posts: 403

Re: Territory War 3 release v 1.02

when will volcano be added


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#22 2/1/2013 1:29 am

Revenge
Member
Registered: 3/29/2012
Posts: 543

Re: Territory War 3 release v 1.02

Never


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#23 2/1/2013 1:52 am

Sm0g
Member
Registered: 10/4/2012
Posts: 633
Website

Re: Territory War 3 release v 1.02

All the island autos to attack the right side use a grenade almost.


http://www.hristu.net/ - For instant awesomeness
http://i41.tinypic.com/wwmesm.png

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#24 2/1/2013 1:53 am

Seanishere
Member
Registered: 8/7/2012
Posts: 1333

Re: Territory War 3 release v 1.02

Honestly adding volcano into this game would be a disaster, the only way to block rockets on the first turn is to spawn all players behind the big rock on right side, then a mortar or grenade could easily kill them at that point since grenades bounce higher.

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#25 2/1/2013 3:35 am

Afro-Ninja
Admin
From: Philadelphia
Registered: 6/13/2008
Posts: 2515
Website

Re: Territory War 3 release v 1.02

ah, I guess there was a mis-communication there, I really though the auto issues were mortar related.

and sorry slick, I forgot about that font issue but I'll put in on my list for the next update. my question though is that is it that easy to impersonate someone? first you have to find someone with an I or l in their name so that you can switch them and sign up for the opposite username. Even then you wont have their same experience level or anything. I don't really want to switch the font cause I've kept the fonts pretty consistent in the game, and the font I use is narrow so it's easier for longer usernames to fill the list. If it's a legit issue I will though.


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