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#26 2/1/2013 7:03 am

Revenge
Member
Registered: 3/29/2012
Posts: 543

Re: Territory War 3 release v 1.02

I think the mortar auto they meant is from left to right which the change of players respawn points took care off.


http://i42.tinypic.com/2qai9ao.jpg

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#27 2/1/2013 8:06 am

binkyN1
Member
From: Russia
Registered: 4/8/2010
Posts: 612

Re: Territory War 3 release v 1.02

The Island 2's plat is barely helpful: http://youtu.be/Oun8aNg8AhI

Castle II needs improvement: http://youtu.be/AjWHZ2P0fzs (Plus, I find it odd that you can't jump back from the castles' back walls.)

And the crate at City should be coupled by another crate for the right side.

But the game has become much better overall.

Last edited by binkyN1 (2/1/2013 10:19 am)

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#28 2/2/2013 2:34 am

mariomessi
Member
Registered: 9/1/2012
Posts: 403

Re: Territory War 3 release v 1.02

afro when will volcano II be added?


http://www.forum-signatures.com/wizard/Sigs/2010/final1359859393181.jpg

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#29 2/2/2013 3:01 am

Afro-Ninja
Admin
From: Philadelphia
Registered: 6/13/2008
Posts: 2515
Website

Re: Territory War 3 release v 1.02

I don't really know if it will. A lot of people are for it and a lot are against it.


Afro-Ninja Productions
http://afro-ninja.com

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#30 2/2/2013 3:22 am

mariomessi
Member
Registered: 9/1/2012
Posts: 403

Re: Territory War 3 release v 1.02

Afro-Ninja wrote:

I don't really know if it will. A lot of people are for it and a lot are against it.

Arobut a lot of people are for volcano it even won on the poll


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#31 2/2/2013 4:07 am

Kai
Member
From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
Website

Re: Territory War 3 release v 1.02

If anything, you're just getting Afro annoyed Messi


http://img850.imageshack.us/img850/7896/deadpoolsigfinalbigffch.gif
([tse] mp04:5 - mp21) [tsp] mp04:2 - ma9 morf yadkeew yreve toR no m'I ,klat s'teL !!!!!YYEEHHH
tsilyalp yM

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#32 2/2/2013 5:07 am

Ninjamongoose
Member
From: Garbanzo land
Registered: 7/14/2010
Posts: 2583
Website

Re: Territory War 3 release v 1.02

binkyN1 wrote:

The Island 2's plat is barely helpful: http://youtu.be/Oun8aNg8AhI.

barely helpful? I think the throw you used took more accuracy than the average player can muster, which is what the platform is for. I do support some sort of measure against that, but you're still exaggerating.

What if rockets exploded on their own after flying too far? Would that be possible?


*Farting*

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#33 2/2/2013 5:09 am

Revenge
Member
Registered: 3/29/2012
Posts: 543

Re: Territory War 3 release v 1.02

We don't really need a noob friendly map for people like you Messi...


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#34 2/2/2013 10:04 am

Kai
Member
From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
Website

Re: Territory War 3 release v 1.02

Ninjamongoose wrote:

What if rockets exploded on their own after flying too far? Would that be possible?

I like this idea


http://img850.imageshack.us/img850/7896/deadpoolsigfinalbigffch.gif
([tse] mp04:5 - mp21) [tsp] mp04:2 - ma9 morf yadkeew yreve toR no m'I ,klat s'teL !!!!!YYEEHHH
tsilyalp yM

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#35 2/2/2013 1:51 pm

binkyN1
Member
From: Russia
Registered: 4/8/2010
Posts: 612

Re: Territory War 3 release v 1.02

Man, Castle II is the best map ever. It's got so much strategy in it! Makes me scream in delight.

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#36 2/2/2013 2:06 pm

Sm0g
Member
Registered: 10/4/2012
Posts: 633
Website

Re: Territory War 3 release v 1.02

Can't tell if you are jking or not.


http://www.hristu.net/ - For instant awesomeness
http://i41.tinypic.com/wwmesm.png

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#37 2/2/2013 3:52 pm

binkyN1
Member
From: Russia
Registered: 4/8/2010
Posts: 612

Re: Territory War 3 release v 1.02

Not.

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#38 2/4/2013 1:25 pm

binkyN1
Member
From: Russia
Registered: 4/8/2010
Posts: 612

Re: Territory War 3 release v 1.02

I'd like to add that, as far as I can tell, the offline and online modes are still different (which is important).

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#39 2/4/2013 5:02 pm

Kai
Member
From: .red: 12/17/2010
Registered: 12/17/2010
Posts: 3812
Website

Re: Territory War 3 release v 1.02

I can't really confirm this but I feel mortars online and offline are a bit different, I might just be paranoid on details though


http://img850.imageshack.us/img850/7896/deadpoolsigfinalbigffch.gif
([tse] mp04:5 - mp21) [tsp] mp04:2 - ma9 morf yadkeew yreve toR no m'I ,klat s'teL !!!!!YYEEHHH
tsilyalp yM

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#40 2/4/2013 5:15 pm

Sm0g
Member
Registered: 10/4/2012
Posts: 633
Website

Re: Territory War 3 release v 1.02

Grenades also seem to be for me.


http://www.hristu.net/ - For instant awesomeness
http://i41.tinypic.com/wwmesm.png

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#41 2/9/2013 6:54 am

Walrus King
Member
From: Tennessee
Registered: 12/2/2009
Posts: 4570

Re: Territory War 3 release v 1.02

It's nice to see the previous grenade reader added. I finally feel like I contributed something to the Territory War series.


http://i55.tinypic.com/1zd14w3.jpg  http://i56.tinypic.com/24niult.jpg http://i56.tinypic.com/219xag6.jpg
http://i54.tinypic.com/4qle8g.jpg

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#42 12/2/2014 1:42 am

PotatoArmy
Banned
From: france
Registered: 12/2/2014
Posts: 10

Re: Territory War 3 release v 1.02

Afro-Ninja wrote:

ah, I guess there was a mis-communication there, I really though the auto issues were mortar related.

and sorry slick, I forgot about that font issue but I'll put in on my list for the next update. my question though is that is it that easy to impersonate someone? first you have to find someone with an I or l in their name so that you can switch them and sign up for the opposite username. Even then you wont have their same experience level or anything. I don't really want to switch the font cause I've kept the fonts pretty consistent in the game, and the font I use is narrow so it's easier for longer usernames to fill the list. If it's a legit issue I will though.

*thought

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#43 12/27/2014 10:01 pm

Narcissisticjoe
Member
Registered: 12/27/2014
Posts: 10

Re: Territory War 3 release v 1.02

Hey afro, why don't you try being competant for once and continue to maintain a project you've started?
Stop being a quitter and abandoning your past projects. Start by fixing the fucking servers and connection issues.

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